How to develop new tour routes or themed experiences
Diversifying your tour offerings allows you to attract repeat customers and tap into different niche markets to grow your revenue.
To develop a successful new tour, you must identify a unique 'hook' that blends a compelling narrative with a safe, accessible path that visitors will value. Start by researching local history or trends, mapping out key points of interest, and conducting a 'dry run' to ensure the timing and flow work perfectly before you launch. Building a variety of experiences helps your business stand out in the competitive UK tourism market.
Identify Your Niche and Theme
The UK is full of history and culture, but to sell a tour, you need a specific angle. Don't just offer a 'City Walk'; offer a 'Secret Scandal Walk' or a 'Hidden Street Art Trail'. Consider these popular themes:
- Historical or Literary: Focus on a specific era (e.g., Victorian London) or a famous author.
- Food and Drink: Partner with local pubs, cafes, or markets for a tasting tour.
- Special Interest: Ghost tours, film location tours, or photography-focused walks.
- Premium Experiences: Offer high-end, private versions of your routes with added perks like a sit-down lunch or luxury transport.
Map the Logistics
A great story can be ruined by a bad route. When planning your path, keep the following practicalities in mind:
- Safety and Accessibility: Ensure the route uses well-lit pavements and avoids dangerous crossings. Check if the route is wheelchair or pram-friendly.
- Public Facilities: Identify where the nearest public toilets are and factor in a 'comfort break' if the tour lasts longer than 90 minutes.
- Timing: Walk the route at a slow pace. Each stop should last 5 to 10 minutes, with no more than 10 to 15 minutes of walking between stops.
- Permits: Most public pavements are fine to walk on, but if you plan to enter private parks, churchyards, or markets, check if you need permission or a specific license from the local council.
Draft Your Narrative
Your 'script' shouldn't be a list of dry facts; it should be a story. Use the following structure for each stop on your route:
| Element | Purpose |
|---|---|
| The Hook | A surprising fact or question to grab attention immediately. |
| The Context | The 'Who, What, Where' of the location. |
| The Drama | A specific anecdote or conflict that happened at this spot. |
| The Transition | A teaser of what’s coming up at the next stop. |
Test and Refine
Before you take your first paying customer, perform a trial run with friends or family. This is the time to check for 'dead air' (long walks with no talking) and to see if any parts of the route are too noisy for a group to hear you. Ask your testers for honest feedback on the pace: was it too fast, or did they get bored standing in one spot for too long? Use this feedback to trim your script or adjust your path before you officially go live.
Created by hatch. • Updated on April 28, 2026